10x PvE with Weekly Purge Day. Farm in peace. Fight on your terms.
A Rust server built around one simple idea
CrustyRusty is a 10x PvE server with a weekly purge day. For six days of the wipe, you farm, build, progress, and raid NPC strongholds in peace. On purge day, PVP flips on server-wide - every base becomes a target, every alliance gets tested, and the sulfur you've been hoarding all week finally gets spent.
The purge isn't just a date on the calendar anymore - it's a scored event. Twelve award categories track everything from kill streaks to cupboards destroyed, a bounty board lets you put a price on your rivals all week long, and the winnings wait in /rewards for the fresh map - so a purge victory becomes your head start on the next one.
The map wipes every week, but what you earn doesn't. Your cash, your XP, your level and your prestige carry over every wipe, force wipes included. Each Friday you get a fresh map and your skill points back to spend again.
Underneath it all is one deliberate scarcity: sulfur. Gather rates start at 5x and climb with skills and the solo bonus, but sulfur is pinned at 3x for everyone - VIP included - and world crates carry almost none. NPC strongholds are where the boom comes from. Everything else is generous; the fight is over sulfur.
Permanent PVP zones cover 21 monuments at all times, each marked by a visible dome. These aren't safe farming spots - they gate research fragments, the server's most valuable progression resource. You can avoid them entirely and still enjoy the server, but the best loot and fastest progression run straight through them.
What makes CrustyRusty different
Base gather is 5x (6.25x for VIP). The skill tree adds up to 60% on ore and 162% on wood, and a true solo gathers at nearly twice the base rate on top. Sulfur's base rate is pinned at 3x for everyone, and the solo bonus never touches it - raiding power is earned the slow way. Check your real numbers any time with /rate.
PVP goes live server-wide for the 24 hours before every map wipe - and 48 hours before the monthly force wipe, because a month of building deserves more than one night to spend.
Twelve award categories - eight of them winnable solo by design, and only one rewards raw group kills. Solo podiums pay up to $20,000 and team podiums up to $30,000, plus XP - and nothing is paid on the map it was won on: winnings wait in /rewards for the fresh map. Live scoreboard at /purge.
Put a price on a player - or their base - any day of the week. The money escrows instantly, claims only settle during the purge, and unclaimed bounties refund 75%. Go anonymous for a 10% fee. /bounty
Four strongholds stand on the map at a time across five tiers, Easy to Nightmare, with loot scaling 1x to 7x and the top tiers unlocking as the wipe ages. Every raider is paid, $1,250 up to $25,000, and Nightmare's reward box holds 70 C4 and 84 rockets. Strongholds are the server's sulfur supply - by design. /strongholds
Skip the build. The BASES tab in /info holds 42 designs from $2,250: view the floors, upkeep and price, pick your plot on the map, and the server stands it up at stone grade in about a minute - fenced off while it builds, then yours alone for 30 minutes. One a wipe, two for VIP.
21 monuments are always PVP, each under a visible dome - and the safe zones stay safe. They gate research fragments, so the fastest progression is always contested. Risk it or route around it. /here shows the monument you're standing in.
Every gather swing pays $15 ($30 VIP), every non-AFK hour pays $150 (doubled for VIP), and events pay completion bonuses on top. Spend it on bases, bounties, teleports, and VIP itself - or /pay it to a friend. Your money never wipes.
Convoy every hour, Armored Train every two, Bradley and Heli on patrol - and Defendable Bases, where every qualifying defender earns $5,000 + 60,000 XP paid in full, not split.
Ten trees and 150 perks, from cheaper upkeep to a crate finder for strongholds. Your XP, level and prestige never reset; your points come back unspent every Friday, so the build is a fresh choice each week. Ten prestige tiers raise how many points you can spend, from 250 to 650, and each adds +25% XP for good and pays cash. /skills
Once every owner of a base has been offline for 30 minutes, it takes just 25% damage. Protection never expires, never lapses under sustained attack, and stays on during the purge. Log off without anxiety - even on war day.
The smaller your group, the more you get: a true solo pulls nearly double from world crates and gathers at over 9x, a full 8-man stays at base rates, and a group over the limit gets less than base for the whole wipe - merged clans and teams count as one group. Sulfur is exempt - the 3x pin holds for everyone. /scaler
Every oven you place starts at 5x smelt speed, free. Spend scrap to push it up to 20x speed, 3x output, and faster mixing tables - right from the oven's loot panel. /furnace
Clanmates and teammates automatically share cupboard auth, turrets, locks - and blueprints. When one member learns something, the whole clan learns it, and joining a clan backfills you with everything they know. Hand a neighbour just the doors, or just the boxes, with a scoped manual grant - and see exactly who is authorized on the cupboard you're standing at. /share
Batteries inside your cupboard range power every unwired device in the base - no wires, no circuits - and every power source runs at double vanilla. Industrial storage adaptors, conveyors, splitters and combiners link across the base with no pipe between them, and named groups keep whole banks of containers chained for you. Every base has it, from day one. /power and /pipe
The one board that never wipes. Prestige ranks, purge wins, lifetime gather, playtime and events banked permanently - a fresh map resets your base, never your legacy. /honors
Clear three strongholds and the NPCs may come for yours - waves of raiders, attack helicopters from Medium up, MLRS strikes from Hard. Outlast them, buy them off with sulfur through /surrender, or shoot the heli down with your own SAMs.
Rates, schedule, and rules at a glance
| Resource | Base Rate | With Skills |
|---|---|---|
| Stone / Metal | 5x | 8x |
| Wood | 5x | 13.1x |
| Sulfur (everyone, VIP too) | 3x pinned | 4.8x |
| VIP (stone / metal, wood) | 6.25x | 10x, 16.4x |
| True solo bonus (not sulfur) | x1.875 | x1.875 |
| Setting | Rate |
|---|---|
| World Loot (stackables) | 8x (15x solo) |
| Crafting Speed | 4x (5x VIP) |
| Stronghold Loot (Easy → Nightmare) | 1x → 7x |
| Playtime Pay (non-AFK) | $150/hr ($300 VIP) |
| Skill Point Cap (by prestige) | 250 → 650 |
| Max Group Size | 8 |
/rate help, /share help, /pipe helpGet in the server in under a minute
Open Rust and press F1 to open the console
Type the connect command below and press Enter
You're in! Check out /info in-game for server details
connect server.crustyrusty.net:28015